This is the trance set for the Dancer archetype of a dark blue mages (rules for trance can be found on this page).
Here are the ten limits the dancing dark blue mage of lore can cast:
Level 3 techs
These are the first four limits a dark blue mage learns at level 1.
Beat Drop (6 LP)
Primary: Attack Magic (Medium)
Secondary: Random Enemy
The dark blue mage begans to dance. She suddenly stops and waits for the perfect moment to unleash her fury.
Energetic Flare (12 LP)
Primary: Attack Magic (Medium)
The Blue Mage dances as light appear and begins swarming the enemy, dealing non-elemental damage.
Slice and Dice
Primary: Quadra Slam (Strong)
The blue mage runs back and forth and attacks in random slices. Then jumps back to her current position.
Witch's Bane (19 LP)
Primary: Attack Magic (Medium)
Secondary: MP Attack
The dark blue mage dances to the tune of an enemy's MP whittling away.
Level 4 techs
These are the three limits a dark blue mage learns at level 20.
Blood Waltz (26 LP)
Primary: Attack Magic
Secondary: Drain 25%
The blue performs and eerie dance as she steals an enemies life force.
Break Dance (26 LP)
Primary: Inflict Petrify (-20)
Secondary: Accurate
The blue mage begins to move in a series of kicks and spins almost as if performing a modified fighting style.
The it's too bad the enemy never knew they were being turned to stone.
Flash Mob (29 LP)
Primary: Power Attack (Strong)
Secondary: Fire Elemental
Secondary: Inflict Confusion (-55)
The blue mage charges the enemy and begins performing seemingly out of no where, sometimes leaving the foe confused.
Level 5 techs
These are the two limits a dark blue mage learns at level 30.
Dark Attraction (37 LP)
Primary: Demi 50%
Secondary: Ice Elemental
Secondary: Charm -55
The blue mage begins dancing seductively. The expression is sensual but the heart is cold.
May render a weak willed enemy to be charmed.
Natural Grace (41 LP)
Primary: True Neutralize
Secondary: Area Effect
The blue mage becomes one with the world and expresses the environment through her.
All enemies lose their weaknesses, resistance, immunities, absorbencies, and greater absorbencies.
Level 6 tech
This is the ultimate limit. The dark blue mage learns this at level 40 or if the GM so chooses, after completing a quest.
Nameless Dance (90 LP)
Primary: Power Attack (Strong)
Secondary: Boost +50%
Secondary: Steal as Well -30
A dance of unknown origin. While utilizing the double-bladed sword the dancer strikes the foe as often as she can.
Sometimes a piece of the enemy's soul is solidified into a useful item.