The Blue Mage could use a few spells. Let's add to there arsenal!
All Blue Magic is welcome.
Now… Let's begin…
Blue Magics (in no particular order)
Pumpkin King
MP: 21
Flip a coin. If heads then this deals 3M3 Fire damage to all enemies. If tails it deals 3M3 Shadow damage to a random target with a 50% drain.
Suggested Enemies: Demons
Every Bit Counts
MP: 1
Gain +1 XP at the end of the battle. Can only be used once per battle. Can only be used inside of battle. (This is more of a joke spell.)
Suggested Enemies: Kobolds
Death By Stupidity
MP: 1
The Blue Mage loses all health points and is considered wounded. The Blue Mage that casted this cannot be revived until end of battle. (Also a joke spell.)
Suggested Enemies: Kobolds
Blue/Blura/Bluaga/Bluaja
MP: Variable
No one knows the true orgins of this spell.
Works like the Black Mage powers (Fire/Blizzard/Thunder), except…
Roll 1d10 and add the elemental effect to the damage dealt.
Result | Element | / | Spell | Damage | MP Cost |
---|---|---|---|---|---|
1 | Fire | \ | Blue | 1M2 | 3 MP |
2 | Blizzard | / | Blura | 3M2 | 12 MP |
3 | Lightning | \ | Bluaga | 5M2 | 26 MP |
4 | Water | / | Bluaja | 5M2 (Area Effect) | 37 MP |
5 | Wind | ||||
6 | Earth | ||||
7 | Holy | ||||
8 | Shadow | ||||
9 | Non-Elemental | ||||
10 | Reroll+1 |
Suggested Enemies: Other Blue Mages
Suicide King
MP: 21
This can either be used with the four suits of the king cards in a poker deck, or 1d4.
Shuffle the four cards and draw one card. If the card drawn is the King of Hearts (or the die result is 4) then each of your allies (excluding you) are healed by the amount of your max HP minus your current. Anything other result deals 3P3 damage to a single opponent.
Suggested Enemies: Robotic Enemies
Chocometeo
MP: 50
A meteorite comes crashing down on an enemy dealing 6M3 non-elemental damage to a single enemy.
Suggested Enemies: Red Chocobo
Phoenix Flare
MP: 38
A flash of light deals 10n non-elemntal magic damage, where 'n' are the number of phoenix pinions you have in stock.
Suggested Enemies: The Phoenix
Gil Strike
MP: 10
Deal 2P1 non-elemental damage to an enemy. Gain GP for the amount of damage dealt. Can only be used twice per battle. If this move is used on a player, they lose GP equal to the health they lost.
Suggested Enemies: Mimics