The Clockwork Seraph
A level 64 Boss Monster
The Clockwork Seraph resembles an angel made out of gears. It wields the Second Hand and Hour Hand as a sword and shield respectively. A nifty (but perhaps unneeded) visual to give to your players mentioning the Minute Hand in the background as a subtle way to describe it's current HP (e.g. someone deals damage and you tell them that the minute hand moves).
It is meant to be an optional boss monster.
The Stats
HP: 21,700
MP: 109
The Clockwork Seraph is designed to be agile, yet deadly. But that doesn't mean it can't come without weaknesses.
Base Stats
Strength: 65
Magic: 50
Vitality: 75
Spirit: 45
Agility: 110
Derived Stats
Attack Power: 130
Magic Power: 100
Attack Dice: 1d8
Magic Dice: 1d8
Accuracy: 27
Magic Accuracy: 15
Evade: 47
Resist: 16
Critical: 91
Speed 23
Monster Tech Points: 11
Monster Abilities
Level 0:
Weakness: Wind
Level 1:
Flight
Command Skill: Runic
Level 3:
Status Touch: 50% Death Sentence
Blue Magic
Entropy’s Song
26 MP
The gear’s on the Clockwork Seraph mesh rapidly causing it to heat up and shine. The shine leaves the gears forming into little spheres of light as they swarm at its foes dealing 4M2 holy damage to all enemies.
Rewards
XP: 9,600
Gil: 4,800 G
Drop: Up to the Master
Steal: Up to the Master