Void Magic

This trance set is dedicated to the necromancer archetype of the dark blue mage.
Rules for trance can be found on this page.

The ten Void Magics are:

Level 3 Techs

These are the first four limits a dark blue mage learns at level 1.

Chaos Flare (8 LP)
Primary: Attack Magic (Strong)
Secondary: Random Target

Crimson light collects around a random target dealing non-elemental damage.

Grand Cross (21 LP)
Primary: Attack Magic (Strong)
Secondary: Dedicated - Humans

Spheres of negative energy crash down on the target. This type of void magic does not like sentience.

Particle Beam (21 LP)
Primary: Attack Magic (Strong)
Secondary: Shadow Elemental
Secondary: Area Effect

The blue necromancer fires a beam of darkness at his enemies dealing shadow damage to all of them.

Star Fall (21 LP)
Primary: Attack Magic
Secondary: Drain Attack (25%)

A meteorite crashes down on a single opponent. This void magic steals their life force.

Level 4 Techs

These are the limits a dark blue learns at level 20.

Absorb Time (12 LP)
Primary: Bestow Regen
Secondaty: Self Only

The blue necromancer invokes entropy as she steals time from the universe to add to her lifeline.

Forsaken (29 LP)
Primary: Attack Magic (Strong)
Secondary: Holy Elemental
Secondary: Accurate

An aura of white shines around an enemy. It flashes and destroys their physical being as a way to chastise their existence.

Supernova (29 LP)
Primary: Attack Magic (Strong)
Secondary: Area Attack

A star is made before the opponents eyes only for it to explode into them.

Level 5 Techs

These are the limits a dark blue mage learns at level 30.

Big Bang (37 LP)
Primary: Demi 50%
Secondary: Area Effect

Nothing sounds more strange and frightening than someone summoning the universe at you. The down side of this is that since Void Magic is mainly dedicated to rendering existence into an oblivion, Big Bang is not as powerful as it could be.

Neutron Ring (49 LP)
Primary: Inflict Sap at -5
Secondary: Inflict Gradual Petrify at - 40
Secondary: Area Effect

Gravity collapses around your enemies and the crushing shockwave leaves them in a peril.

Level 6 Tech

This is the ultimate limit. The dark blue mage learns this at level 40 or if the GM so chooses, after completing a quest.

Antiverse (90 LP)
Primary: Attack Magic
Secondary: Boost 50%
Secondary: Area Effect

The ultimate Void Magic. Existence starts to smolder like the edges of a map until all that is left is nothingness.